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Life is Strange |
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Developer: Dontnod Entertainment This game has unused graphics. |
Life Is Strange is an episodic game where you take the role of Maxine 'Max' Caulfield, as she investigates the disappearance of Rachel Amber, a popular Blackwell student, and the strange events that begin happening in the town. Max gains the supernatural ability to rewind time, giving the player the ability to make different decisions based on things you learn.
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- 2Unused Text
- 3Unused Audio
- 4Oddities
- Life Is Strange 2 is an episodic graphic adventure game developed by Dontnod Entertainment and published by Square Enix.It is the third entry in the Life Is Strange series, and a direct sequel to Life is Strange. The game was released for Microsoft Windows, PlayStation 4 and Xbox One.A free game serving as an introduction to Life Is Strange 2, entitled The Awesome Adventures of Captain Spirit.
- Life is Strange Before the Storm - Episode 2 - A complete Walkthrough for Life is Strange - Before the Storm.
Sub-Pages
During the third episode of Life is Strange 2, main character Sean Diaz is presented with a choice that could help bring his ordeal to an early end, but would put his little brother Daniel in danger. After a tragic incident, brothers Sean and Daniel Diaz run away from home. Fearing the police, and dealing with Daniel's new telekinetic power, the boys head to Mexico. Each stop on their journey brings new friends and new challenges. Notes - Episodes 2 to 5 require Episode 1 to play. Episodes are also available for individual purchase. .Supported Devices: iPhone 6, iPad 5 (2017), iPad Air 2, iPad Mini 4 or newer devices. IPod Touches are not supported. Life Is Strange is a five part episodic game that sets out to revolutionize story-based choice and consequence games by allowing the player to.
Episode 1: Chrysalis 'When a door closes, a window opens.. Or, something like that.' |
Episode 2: Out Of Time 'Since you're the mysterious superhero.. I'll be your faithful chauffeur and companion.' |
Episode 3: Chaos Theory 'I was eating those beans—are you fucking insane? I WAS EATING THOSE BEANS!' |
Episode 4: Dark Room 'Welcome to the end of the world, ladies.' |
Episode 5: Polarized 'Time to change time..' |
Life Is Strange 2 - Episode 2 For Macular Degeneration
Revisional Differences Changes made across episodes and with the Physical Release Patch |
Unused Text
Unused Text meant to be used across all episodes.
HUD.INT
There is no instance where this text is shown. when the player is unable to leave the area, the text is instead faded out.
Unused Audio
General Voice Lines
Located inside VO_ACT_GEN_Max.STM.pck and VO_ACT_GEN_Max.INT are voice files and their unused subtitles, intended for general usage throughout the episodes.
Many of those were never utilized.
Audio: | Cue: | Line: |
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Act_GEN_AngerDisagreement_Max_30= | 'No way' | |
Act_GEN_AngerDisagreement_Max_40= | 'Are you serious ?' | |
Act_GEN_AngerDisagreement_Max_120= | 'You gotta be kidding me!' | |
Act_GEN_BoredomDisappointment_Max_10= | 'This blows.' | |
Act_GEN_BoredomDisappointment_Max_30= | 'Just great.' | |
Act_GEN_BoredomDisappointment_Max_80= | 'Well…' | |
Act_GEN_BoredomDisappointment_Max_150= | 'Duh' | |
Act_GEN_NegativeSurprise_Max_10= | 'Damn!' | |
Act_GEN_NegativeSurprise_Max_20= | 'Damn it!' | |
Act_GEN_NegativeSurprise_Max_100= | 'Rats!' | |
Act_GEN_NegativeSurprise_Max_220= | 'NO!!!' | |
Act_GEN_NotWorking_Max_10= | 'It won't work' | |
Act_GEN_NotWorking_Max_20= | 'This does not work' | |
Act_GEN_NotWorking_Max_30= | 'No can do' | |
Act_GEN_NotWorking_Max_60= | 'Not gonna happen ' | |
Act_GEN_NotWorking_Max_70= | 'Well, this isn't working' | |
Act_GEN_NotWorking_Max_90= | 'I best try something else' | |
Act_GEN_PositiveSurprise_Max_10= | 'Wowser!' | |
Act_GEN_PositiveSurprise_Max_20= | 'Awesome.' | |
Act_GEN_PositiveSurprise_Max_30= | 'Oh yes.' | |
Act_GEN_PositiveSurprise_Max_50= | 'Hella yes!' | |
Act_GEN_Useless_Max_10= | 'I don't need to do this' | |
Act_GEN_Useless_Max_20= | 'No need for this' | |
Act_GEN_Useless_Max_30= | 'This is useless' | |
Act_GEN_Useless_Max_70= | 'Max, this is pointless' | |
Act_GEN_Useless_Max_80= | 'Stop, Max' | |
Act_GEN_Useless_Max_90= | 'This is worthless' |
These lines go unused as each location has its own set of unique idle dialog.
Audio: | Cue: | Line: | Note: |
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Act_GEN_Idle_Max_10= | 'Yep, I'm bored now' | ||
Act_GEN_Idle_Max_20= | 'Boring' | ||
Act_GEN_Idle_Max_30= | 'La dee da, la dee da' | ||
Act_GEN_Idle_Max_40= | 'I'm just chilling like a villain' | ||
Act_GEN_Idle_Max_50= | 'So I guess I'll just chillax for awhile' | ||
Act_GEN_Idle_Max_60= | 'How long can I stand standing here ?' | ||
Act_GEN_Idle_Max_70= | 'If time is like a river, I'm stuck here' | ||
Act_GEN_Idle_Max_80= | 'What to do, what to do…' | ||
Act_GEN_Idle_Max_90= | 'Max, you need to stop talking to yourself. Agreed ?' | Max answers to herself with 'Yes', which is not included in the subtitle. | |
Act_GEN_Idle_Max_100= | 'Tick tock, tick tock, tick tock…' | ||
Act_GEN_Idle_Max_110= | 'That's all she wrote, folks' | ||
Act_GEN_Idle_Max_120= | 'It's great to watch the world pass you by..' | ||
Act_GEN_Idle_Max_130= | 'I'd love to stand in this spot forever' | ||
Act_GEN_Idle_Max_140= | 'And then inertia set in' | ||
Act_GEN_Idle_Max_150= | 'If I took a selfie now, it would be a still life' |
In the final game, objects and optional photos in Max's possession are unaffected by her powers.
The inclusion of this dialog is rather strange, as it did not exist in the What If Prototype, and the entire plot hinges on Max being able to keep objects when she rewinds.
Audio: | Cue: | Line: |
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Act_GEN_PhotoRewind_Max_10= | 'Aw shit, my photo vanished!' | |
Act_GEN_PhotoRewind_Max_20= | 'Man, there goes another Pulitzer!' | |
Act_GEN_PhotoRewind_Max_30= | 'Damn, I wanted to keep that picture!' | |
Act_GEN_PhotoRewind_Max_40= | 'Are you kidding me? I wanted that shot!' | |
Act_GEN_PhotoRewind_Max_50= | 'I totally lost that picture forever.' |
Oddities
DVD Cover Textures
A model of a stack of DVD Cases uses concept art as textures.
Life Is Strange 2 - Episode 2 For Mac Catalina
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Row 2 | N/A | ||
Row 3 | N/A | N/A |
Polaroids in Chloe's Room
Some of the Polaroids in her room are reused concept art and stock images, dating back to the earliest known points of development.
Column 1 | Column 2 | Column 3 | |
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Row 1 | N/A | N/A | |
Row 2 | N/A | N/A | N/A |
Row 3 | N/A | N/A |
Life Is Strange 2 - Episode 2 For Mac Air
The Life is Strange series | |
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Windows | Life is Strange • Life is Strange: Before the Storm |
Life Is Strange 2 News
Feral Interactive has announced that it will be bringing Dontnod Entertainment and Square Enix's Life is Strange 2 to Mac and Linux in 2019.
Life Is Strange 2 - Episode 2 For Mac 7
Dontnod and Square Enix released the first episode of their episodic adventure game Life is Strange 2 just last week on PC, PS4, and Xbox One. Today, we learned that those aren't the only platforms in the pipeline, as Feral Interactive has announced that they are working on the Mac on Linux ports for Life is Strange 2.
Life Is Strange 2 - Episode 2 For Macs
Life is Strange 2 will be hitting Mac and Linux sometime in 2019. It is currently unclear if it will release on these platforms episodically as well, or if they'll wait to release it until all of the episodes are out. For those of you who don't know about Life is Strange 2, it is a sequel to the popular 2015 episodic game Life is Strange, though it follows a different set of characters.
In this case, it follows Sean and Daniel Diaz, two brothers running away to Mexico after an incident in Seattle. DualShockers' Ryan Meitzler really liked the first episode, giving it and 8.0 in his review and saying 'Life is Strange 2‘s first episode is a confident and engaging piece of storytelling.'